In Cold Blood | |
---|---|
Developer(s) | Revolution Software |
Publisher(s) | SCEE (Europe: PlayStation) Ubisoft (Europe: PC) DreamCatcher Games (North America) |
Designer(s) | Steve Ince (producer) Charles Cecil (director) |
Platform(s) | PlayStation, PC |
Release date(s) | PlayStation
|
Genre(s) | Adventure |
Mode(s) | Single player |
Rating(s) | |
Media/distribution | 2 CD-ROMs (PlayStation) 3 CD-ROMs (PC) |
System requirements
Intel Pentium II CPU, 32 MB RAM, 8 MB video card RAM, 4X CD-ROM drive, DirectX 8.0, Windows 95 (PC) |
In Cold Blood is an adventure game developed by Revolution Software and released for the PlayStation and PC in 2000 in Europe and in 2001 in North America. The game is not connected with the Truman Capote novel or the 1967 film of the same name.
Sometime in the near future, the United States of America and the People's Republic of China are on the verge of war, a new Cold War that shows every sign of turning hot. Over-stretched by the Chinese crisis, the Central Intelligence Agency requests assistance from the British Secret Intelligence Service. Enter John Cord, a special agent sent on an assignment that goes horribly wrong. What starts as a minor investigation leads to the discovery of a conspiracy that threatens to destabilize the global balance of power. Cord knows he was betrayed, but does not know by whom. And as he dreams, he tries to make sense of his predicament to determine what really happened. As Cord, the player shoots their way through a series of Cord's flashbacks grasping at clues and investigating all the evidence knowing that only one thing is certain - there is no one they can trust.